Here's the finished shot:
Step by step:
1. First I outlined the rough movements in skeletal form to get the motion of the character moving. These were smoothed with in between animation and the outline of the character's features (hair, eyes, coat etc) were lined in black. I repeated the face to make it look as smooth as possible. I then proceeded to outline the other frames. I left the scarf until later because the movements were different to that of the movements of the character.
2. Once I did this, I made a rough line animation for the scarf's movements then added the shape onto the already made character animation.
3. I duplicated the layer to create a copy, which would be used to help aid the reflection in Photoshop. I then used the 'Edit Multiple Layers' option and stretched the bar to the whole layer. Then I clicked on the layer (this is important or else not all the frames are edited) and dragged it down so that the lines were 'mirroring' the ones above.
4. I exported the file in Quicktime and imported it into Photoshop. Mutltiplying the layers, I coloured underneath the separate frames. Behind these, I added the background. Using the same technique, I 'mirrored' the coloured frames removed the lines from the multiplied Flash frame layer. I then added a filter to the reflection colours to make it look like ripples.
The reflection of the background was done in the same manner. I then added a group for the effects on top. One of these was the blue hue over the reflection which was multiplied and the opacity lowered.
5. I then exported the individual frames out of Photoshop as PNG files, and took them back to the original Flash file.
6. I finally added a few moving leaves on top of the reflection to give the impression of the water moving, since I couldn't make the water reflection in After Effects as it wasn't a single still image.
And that is how I made this short but technical shot. :)
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